My Work

My heart is in the work

I Expect You To Die 

I worked as a Programming Intern at Schell Games during the development of this "I Expect You To Die", an award-winning virtual reality (VR) escape-the-room puzzle game that lets you step into the world of an elite secret agent. 


My responsibilities included implementing feel-good prop interactions, like the lighting of the cigar in this clip, and building interactive object hints to indirectly guide players struggling with certain puzzles or mechanics.

Bezier Curve Editor

Made an editor tool in Unity to streamline the production of multiple trace the path games. Enabled a large team of designers to quickly build, customize and deploy games that teach children numbers, shapes, and letters.

Used Bezier Curves, and Vector Calculus to make the tool as versatile and expressive as possible. This was done as part of my work as Technical Designer at BYJU's, in collaboration with Disney.

Volcano Bay - Universal Orlando

Facial Mocap is no joke. The equipment is expensive; it requires skilled technicians to get captures, and it needs the touch of an artist in post to build a good performance.


Universal Orlando needed an inexpensive, and fast REAL-time solution for a new and upcoming attraction at Volcano Bay. 


I used some clever Maths to teach a Volcano spirit how to speak.


This is a prototype I'm working on as a study of puzzle design. It is a single-player co-op game about balance, and working together constructively.

Here is a Windows build of the game. Just download and unzip the folder, "Yin-Yang Windows".

Yin-Yang Game